Updated for Version 2.7

Note that the information given may change if new discoveries are made. More extensive testing is in progress.
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Table of Contents
Introduction
Sparkle is a 5-Star Quantum-Type Harmony character available from the Character Event Warp Sparkling Splendor. Able to provide Action Advance, SP generation, and a variety of strong buffs, she plays a starring role in many hypercarry teams — and her versatility allows her to work in many more. While Sunday has now replaced her as the optimal choice in many teams, she is still more than strong enough to comfortably clear content in Version 2.7.
Sparkle is very easy to pick up and use immediately, but can still benefit from optimization. Read on to learn about Sparkle’s various playstyles, build options, synergies, and teams.
Infographic
Credits to: jas, erisdc, and KQM Staff
Character Overview
The embodiment of the quote “A jack of all trades is a master of none, but oftentimes better than a master of one,” Sparkle offers a wide swath of offensive utility, giving her the ability to slot into any team and bring value, even if her buffing ability in any single niche may not be the most powerful.
Sparkle’s Talent, Red Herring, increases the team’s maximum SP reserve by 2 (to a total of 7), and grants all allies a small DMG% bonus that stacks each time any ally uses a Skill Point, including Sparkle herself.
Sparkle’s Skill, Dreamdiver, consumes one Skill Point to grant a single ally a 50% Action Advance and a strong 1-turn CRIT DMG buff. Notably, with Sparkle’s A4 Bonus Ability unlocked, this buff will stay active after the target’s turn ends, allowing Sparkle to buff Ultimates and follow-up attacks that happen outside of ally turns.
On their own, the buffs from Sparkle’s Talent and Skill aren’t game-changing, but her Ultimate ties everything together. The Hero with a Thousand Faces grants four Skill Points on use, along with a moderate increase to the DMG buff provided by her Talent for two turns. This ability not only completely offsets Sparkle’s own SP consumption in playstyles where she exclusively uses her Skill, but also can allow her to generate an average of more than one Skill Point per turn if she opts to use her Basic ATK. Furthermore, with her A2 Bonus Ability, using Basic ATKs does not disrupt Sparkle’s Ultimate uptime, allowing for flexible SP generation in teams that need to expend large amounts of SP all at once.
Traces
Note: Trace levels shown are 1/10/12 (Basic ATK 1/6/7).
Trace Priority
>
=
Skill > Talent = Ultimate
Of Sparkle’s three abilities that grant buffs, her Skill provides the best damage increase per level. Her Talent and Ultimate each provide a similar damage increase per level, and should be leveled evenly.
As funny as kicking your enemies in the face may be, Sparkle is not a damage dealer and her Basic ATK will not do notable damage even when stacking CRIT DMG, so it can be left unleveled.
Eidolons
Playstyles
Sparkle performs best when supporting a single damage dealer (typically called a “hypercarry”). There are two primary ways she can do this:
- A Fast Skillspam playstyle, in which Sparkle brings a single damage dealer up to her SPD with constant Action Advances before their turn. This playstyle is ideal for damage dealers with naturally low SPD.
- A Slow Skillspam playstyle, in which Sparkle advances a single damage dealer after their turn. This playstyle is ideal for damage dealers with naturally high SPD.
If you’ve read the KQM Bronya Guide, these playstyles may sound familiar to you, and operate similarly. Furthermore, while it may seem like Bronya and Sparkle would interfere with one another due to the significant Action Advance each grants with their Skill, they can sometimes be made into effective teammates when paired with the right damage dealer. You can learn how to do this in the Playing Sparkle with Bronya/Sunday section.
Each of these playstyles comes with its own advantages and disadvantages, and one must consider the entire team to choose the most appropriate Sparkle playstyle. You can read more about how to make this decision in the How to Choose a Playstyle section.
Fast Skillspam
Sparkle’s most common and flexible playstyle. A Fast Skillspam Sparkle builds as much SPD as she can in order to Advance Forward a single damage dealer’s action as frequently as possible, while the damage dealer ignores SPD entirely in favor of stats that directly amplify damage, like CRIT and ATK (or HP, in Blade’s case).
A Fast Skillspam Sparkle can also fit in a Basic ATK once every ~3 turns to generate extra SP without upsetting the Action Order. The damage dealer’s next action will come slightly later and deal less damage due to the lack of Action Advance and CRIT DMG from Sparkle’s Skill, but the team will resynchronize with no issues after 2–4 additional Sparkle Skills. Plus, thanks to Sparkle’s A2 Bonus Ability, she won’t lose out on potential Energy generation.
When playing a Fast Skillspam Sparkle, Sparkle and the damage dealer she targets with her Skill will follow a repeating sequence of two actions:
Rotation
Sparkle Skill > Damage Dealer Action
Video Example: Fast Skillspam Sparkle
Video Example: Fast Skillspam Sparkle (with Sparkle Basic ATK)
Slow Skillspam
A Slow Skillspam Sparkle tunes her SPD to be just slightly less than a damage dealer’s SPD to ensure she gets maximum value from her 50% Action Advance. This is generally only optimal for damage dealers that are naturally fast, like Seele.
When playing a Slow Skillspam Sparkle, Sparkle and the character she targets with her Skill will follow a repeating sequence of five actions. As Sparkle’s Skill provides 50% Action Advance, the character she’s buffing will gain one extra turn for every two Skills she uses.
Rotation
Damage Dealer Action > Sparkle Skill > Damage Dealer Action > Sparkle Skill
Video Example: Slow Skillspam Sparkle
Playing Sparkle with Bronya/Sunday
Note: This section was written before Sunday was introduced into the game, so it only contains references to Bronya. However, since Sunday is effectively a copy of Bronya with longer buff durations and better SP generation, the team setups described below work as well or better with Sunday.
It is possible to take advantage of both Sparkle and Bronya’s Action Advances in the same team, granting a single damage dealer an extraordinary number of turns in exchange for reduced buff uptime.
There are many ways Bronya and Sparkle can be played together, but for the sake of brevity and usefulness, we’ve chosen to include only the easiest and most effective option in this guide. Other ways of combining Bronya and Sparkle are either too situational, too difficult to set up, or provide less return than the playstyles already identified here.
Sparkle + Bronya Double Skillspam
For most CRIT damage dealers in the game, this setup offers very high damage output, but can be very SP intensive. Both Sparkle and Bronya use their Skill on every turn, so with a damage dealer that also uses SP frequently, the team will run out of SP quite quickly. If a team cannot finish the battle before SP runs out, this setup performs worse than other options.
However, while SP lasts, the results are incredible: Sparkle and Bronya together can amplify a single damage dealer’s output by 300–400%.
To use this playstyle, Sparkle and Bronya should have SPD as close as possible and as high as possible. The damage dealer does not need any SPD, and can instead opt for other damage-focused stats like CRIT and ATK.
If the damage dealer does significant non-Ultimate damage outside of their turns (like Blade’s follow-up attack), Sparkle should be slightly slower than Bronya, so Blade benefits from Sparkle’s Skill buff during enemy turns. For all other damage dealers, their order does not matter.
If Sparkle is faster, the action sequence should look like this:
Rotation
Sparkle Skill > Damage Dealer Action (buffed by Sparkle Skill) > Bronya Skill > Damage Dealer Action (buffed by Bronya Skill)
Video Example: Sparkle-Bronya Double Skillspam (Sparkle faster than Bronya)
If Bronya is faster, the action sequence will be similar — but there will be a gap between Sparkle’s Skill and the damage dealer’s action, because she only grants a 50% Action Advance. The damage dealer will also retain Sparkle’s Skill buff until they are advanced by Bronya. This is ideal for characters that can deal significant damage outside their turn, like Blade.
Rotation
Bronya Skill > Damage Dealer Action (buffed by Bronya Skill) > Sparkle Skill > Damage Dealer Action (buffed by Sparkle Skill)
Video Example: Sparkle-Bronya Double Skillspam (Bronya faster than Sparkle)
Double-buffing Ultimates
If the damage dealer has a damaging Ultimate that is available for use before Bronya uses her Skill, it is possible to time its usage such that both Sparkle’s and Bronya’s Skill buffs apply. This can be done by queueing the Ultimate immediately after Bronya’s Skill, but before the damage dealer takes action. This is because Sparkle’s A4 Bonus Ability extends her Skill’s buff until the targeted character’s next turn begins, and queueing an Ultimate after Bronya’s Skill allows the damage to be dealt before the damage dealer’s turn starts.
This can make the Sparkle-Bronya combination an especially strong option for characters whose damage comes primarily from their Ultimate, like Argenti and Misha.
Video Example: Double-buffed Ultimate Technique
Note that both Sparkle’s Skill buff (“Dreamdiver”) and Bronya’s Skill buff (“DMG Boost”) remain on Herta when she queues her Ultimate at the right time.
How to Choose a Playstyle
In most cases, choosing a Sparkle playstyle is fairly simple. If your damage dealer has large innate SPD boosts (like Seele), play Slow Skillspam. If your damage dealer consumes relatively little SP — like Blade or Arlan — play Sparkle and Bronya together. Otherwise (or if you have no Bronya), play Fast Skillspam. The chart below summarizes the pros and cons of each playstyle.
Fast Skillspam
Pros
- Higher damage potential than Slow Skillspam for naturally slow damage dealers.
- The damage dealer doesn’t need to build any SPD.
- The damage dealer will have 100% uptime on Sparkle’s Skill buff, resulting in very consistent damage.
- Sparkle can occasionally Basic ATK for SP generation without the damage dealer losing actions.
- Can make great use of the 4-Pc Eagle of Twilight Line Relic Set.
Cons
- Any SPD on the damage dealer is usually wasted.
Slow Skillspam
Pros
- Higher overall damage than Fast Skillspam if the damage dealer is naturally fast without SPD Boots, like Seele.
- Action frequency scales with the damage dealer’s SPD (meaning SPD becomes a beneficial stat for the damage dealer).
- Provides 50% more actions for the damage dealer than Fast Skillspam at the same Sparkle SPD.
Cons
- Lower damage than Fast Skillspam if the damage dealer is naturally slow (most characters in the game).
- Lower buff uptime than Fast Skillspam, leading to more uneven damage.
- Strict rotation; using Sparkle’s Basic ATK will result in lost actions.
- Cannot use the 4-Pc Eagle of Twilight Line Relic Set.
Sparkle + Bronya/Sunday
Pros
- More actions than Slow Skillspam even without SPD Boots on the damage dealer.
- The damage dealer doesn’t need to build any SPD.
- Very frontloaded damage profile.
- Can boost Ultimate damage to extreme levels.
- Can make great use of the 4-Pc Eagle of Twilight Line Relic Set (as long it’s on both Sparkle and Bronya/Sunday).
Cons
- Very high SP consumption. Cannot be sustained for long with a damage dealer that uses SP on every turn, and does not work at all with damage dealers that consume more than 1 SP per turn.
- Any SPD on the damage dealer is usually wasted.
Build
Light Cones
![]() Earthly Escapade | Sparkle’s signature Light Cone Earthly Escapade further enhances her CRIT buffing capabilities, providing an effectively permanent bonus to both CRIT Rate and CRIT DMG to all other allies, making it great for buffing one or multiple damage dealers. In particular, the 10% CRIT Rate buff can really help with damage consistency, as reaching 100% CRIT Rate without CRIT Rate buffs can be difficult. Additionally, since the buff is permanent, Earthly Escapade effectively buffs damage done outside of allies’ turns, such as via Clara’s or Yunli’s Counters or Jing Yuan’s Lightning-Lord. |
![]() A Grounded Ascent | Sparkle can easily activate the stacking 3-turn DMG buff and SP generation offered by A Grounded Ascent, making it a strong option for hypercarry teams. It typically falls behind Earthly Escapade in raw damage amplification, but makes up for it with SP generation, making Sparkle almost as SP positive as Hanya and Pela. An excellent option for teams with very high SP consumption. |
![]() But the Battle Isn’t Over | Offering additional SP every other use of Sparkle’s Ultimate as well as an additional DMG boost when she uses her Skill, But the Battle Isn’t Over allows you to pretend you have Sparkle’s 4th Eidolon, half the time. While it isn’t quite the real thing, sometimes a convincing fake is all you need. Note that without a corresponding increase in maximum SP capacity, however, the additional Skill Point generated by this Light Cone can sometimes go to waste. While you can wait to cast Sparkle’s Ultimate so that this doesn’t occur, such a rotation may lose some Cipher buff uptime. Without external Energy sources, the additional Energy Regeneration Rate granted by But the Battle Isn’t Over has no impact on Sparkle’s rotations. Furthermore, as Sparkle’s 50% Action Advance does not always guarantee that the ally she targets with her Skill acts immediately, this Light Cone does not perform optimally with a Slow Skillspam playstyle. |
![]() Past and Future | At S5, Past and Future offers essentially the same value as S1 But the Battle Isn’t Over. In many cases, the SP generation and Energy Regeneration Rate from the latter do not noticeably impact Sparkle’s team performance, as she already generates many Skill Points on her own. Furthermore, as Sparkle’s 50% Action Advance does not always guarantee that the ally she targets with her Skill acts immediately, this Light Cone does not perform optimally with a Slow Skillspam playstyle. |
![]() Planetary Rendezvous | A permanent and unconditional bonus for characters that deal Quantum damage. Can easily outperform Past and Future if Sparkle’s Skill target deals significant damage outside their turn, even at lower superimpositions. |
![]() Chorus | While it only provides a 12% teamwide ATK boost, Chorus is Sparkle’s best free option for buffing characters that deal most of their damage outside of their turn, like Yunli, Clara, and Jing Yuan. |
![]() Dance! Dance! Dance! | With very deliberate SPD tuning and battle planning, Dance! Dance! Dance! can exceed the performance of any other Light Cone — though, if you only have one, it is usually better to equip Dance! Dance! Dance! on another character like Tingyun, and use one of the above Light Cones on Sparkle. Without going out of your way to make optimal use of its teamwide Action Advance, however, Dance! Dance! Dance! will perform worse than other options listed here, and can even desynchronize teams if used improperly. |
Relic Sets
![]() 4-Pc Sacerdos’ Relived Ordeal | A perfect Relic Set for Sparkle. While a Fast Skillspam Sparkle can effortlessly maintain both stacks of the buff on a single ally, the target of a Slow Skillspam Sparkle oscillates between 1 and 2 stacks. Either way, the set offers a notable boost to Sparkle’s performance and is her best option in the vast majority of circumstances. |
![]() ![]() 2-Pc Relic Sets that grant 6% SPD | For Sparkle, having enough SPD is more important than anything else, and the SPD bonus granted by both the 2-Pc Messenger Traversing Hackerspace and 2-Pc Sacerdos’ Relived Ordeal is just another way to get more SPD. On Sparkle, the Set Effect of each is worth 6 SPD; if this, in combination with the SPD substats on the set pieces themselves, is more than you can achieve with any other combination of non-set Relics, they are worth using. |
![]() 4-Pc Eagle of Twilight Line | For a Fast Skillspam playstyle, a 25% personal Action Advance on every Ultimate use can be extremely valuable, allowing Sparkle to act much more frequently. This Relic Set outperforms Sacerdos’ Relived Ordeal if all of the following are true:
|
Planar Ornaments
![]() Broken Keel | The teamwide CRIT DMG boost from Broken Keel works perfectly with Sparkle’s own buffs, and even boosts her own CRIT DMG for a slightly increased buff from her Skill. This is her best overall Planar Ornament, though options below can perform slightly better in specific scenarios. On an E0–E5 Sparkle, the bonus from the 2-Pc Set Effect is worth ~51.7% CRIT DMG, about 9 substats’ worth. This means that in either case, it’s worth using Relics with Effect RES substats to activate the Set Effect as long as Sparkle doesn’t lose 9 CRIT DMG substats. Since she only needs 3 Effect RES substats to activate Broken Keel’s CRIT DMG buff, this should generally be quite achievable. For those interested: on an E6 Sparkle, the bonus from the 2-Pc Set Effect is worth ~28.5% CRIT DMG (about 5 substats’ worth) — still more than the 3 Effect RES substats needed to activate the Set Effect, but much less than at E0. |
![]() Lushaka, the Sunken Seas | Another excellent option for Sparkle, providing a single ally with a moderate ATK boost. This Planar Ornament provides a marginally stronger boost to a single hypercarry than Broken Keel, only falling behind when Sparkle is paired with multiple damage dealers. |
![]() Penacony: Land of the Dreams | Penacony: Land of the Dreams outperforms other options when used alongside a Quantum-Type damage dealer. Without external Energy, Sparkle has no use for the Energy Regeneration Rate provided by this set. |
![]() Forge of the Kalpagni Lantern | Forge of the Kalpagni Lantern grants the wearer 6% SPD, just like 2-Pc Messenger Traversing Hackerspace and 2-Pc Sacerdos’ Relived Ordeal — and it’s valuable for the same reason: in the right situations, having a bit more SPD can be far more important than any small team buff that a Planar Ornament can provide. |
![]() Sprightly Vonwacq | Very situational. Sparkle does not benefit from the 5% Energy Regeneration Rate without external Energy, making the Action Advance this set’s only notable feature. When used properly for, the Action Advance can enable some unique strategies used for clearing content in as little AV as possible. |
![]() Fleet of the Ageless | Since Sparkle will nearly always have over 120 SPD, Fleet of the Ageless offers some personal durability and a teamwide ATK boost at essentially no cost. If you already have a good Fleet set, there’s little reason to obtain one of the other Planar Ornaments here unless you’re truly minmaxing. |
Stats
Main Stats
![]() Body | ![]() Boots | ![]() Sphere | ![]() Rope |
Crit DMG | SPD | Any | Energy Regeneration Rate |
Sparkle’s very high Base HP, large amount of HP% Traces, and moderately high Base DEF allow her to use any Planar Sphere main stat while still retaining significant survivability.
Substats
Effect RES (to 30%, only with Broken Keel) >SPD (until target value) > CRIT DMG
SPD reigns above all else for Sparkle, because it directly affects the efficiency of her Action Advance.
As outlined above in the Planar Ornaments section, Effect RES is valuable for activating Broken Keel, but should not be prioritized otherwise.
Character Comparisons
Bronya

Offering similar but meaningfully distinct utility, the two naturally draw comparison. Both consume SP to Advance Forward a single ally’s action and buff ATK%, DMG%, and CRIT DMG, placing them into a similar role in most teams.
Sparkle and Bronya differ primarily in the potency of their Action Advance and their overall SP consumption. In contrast to Sparkle’s 50% Action Advance, Bronya’s Action Advance cleanses a debuff and ensures the buffed ally acts immediately, making her far better at helping allies recover from Slow debuffs or Action Delay, and granting much greater action frequency. On the flipside, Sparkle’s Ultimate allows her to generate more SP than she can consume, making her far less taxing on team SP than Bronya.
Both have their niches — Bronya’s stronger Action Advance gives her an advantage with characters that scale well on action frequency, like Boothill, Feixiao, and Blade, while Sparkle’s stronger SP generation gives her an advantage with characters that consume lots of SP — like Qingque and Dan Heng • Imbibitor Lunae.
Sunday

Sunday is much like Bronya, offering a full Action Advance to a single party member with his Skill. As such, the comparison between Sparkle and Sunday is essentially the same as between Sparkle and Bronya — with one major difference: Sunday consumes far fewer Skill Points than Bronya, and can even be SP positive with his signature Light Cone. Furthermore, with his high single-target buff volume, excellent buff durations, and Energy regeneration, Sunday is essentially a straight upgrade from Sparkle in nearly every team, and an upgrade from Bronya in teams with both Sparkle and Bronya.
Robin

Sparkle and Robin may appear similar on the surface, granting an Action Advance to allies and providing buffs to ATK%, DMG%, and CRIT DMG. However, while Sparkle and Robin do buff most of the same stats, the relative magnitudes of those buffs and the ways they are delivered are almost completely different.
Sparkle’s single-target Skill makes her best when supporting a hypercarry, and in most cases she prefers herself to be fast and her allies to be slow. Robin’s teamwide buffs and Additional DMG work best with multiple damage dealers that attack often, and she herself tends to be far slower than her allies. The two often work well with similar damage dealers, but this is more a result of their strong and universal buffs than it is a similarity in actual gameplay mechanics.
Because of this, a direct comparison between Sparkle and Robin will lead to little of value; instead, their entire teams should be compared — but such a comparison is outside the scope of this guide.
Notable Synergies
Damage Dealers
Note that this is not an exhaustive list by any means. Any CRIT damage dealer in the game can make good use of Sparkle’s buffs. Ordered by recommended playstyle.
![]() Seele | Sparkle’s strong buff volume, Action Advance, and SP generation all come together to make her an excellent support for Seele. While Sparkle’s Action Advance is not as strong as Bronya’s, her SP generation allows Seele to use her Skill much more freely, making it easier for her to reach damage thresholds required to kill enemies and trigger Resurgence. More frequent triggers of Resurgence also mean more Energy, which means more Ultimates, which means more frequent triggers of Resurgence. It’s a positive feedback loop, and Sparkle’s consistent and potent buffs make it easy for Seele to enter and stay in the loop. Recommended Sparkle playstyle: Slow Skillspam. | ||
![]() Qingque | Maximum gamba overdrive! While Sparkle’s aggregate SP generation is not actually higher than most supports, her increase to the team’s maximum SP reserve and frontloading of SP generation via her Technique and Ultimate make the variance in Qingque’s SP use much more tolerable. Additionally, Sparkle’s potent CRIT DMG buff helps to offset Qingque’s complete lack of innate CRIT, helping to round out her stat balance. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Dan Heng • Imbibitor Lunae | While Dan Heng • Imbibitor Lunae is unable to take advantage of the Quantum-Type benefits of Sparkle’s A6 Bonus Ability, Sparkle’s SP generation allows him to comfortably use his fully enhanced Basic ATK on every turn. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Jing Yuan | Because Sparkle can effectively replace Jing Yuan’s SPD with her own, he can fully focus on building offensive stats, while still consistently reaching 10 Hits Per Action on the Lightning-Lord. Thanks to Sparkle’s Ascension 4 Bonus Ability, the Lightning-Lord’s action can also take full advantage of her Skill’s CRIT DMG buff. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Clara | Clara’s lack of CRIT via her own kit or her non-limited Light Cone options makes Sparkle’s large CRIT DMG buff all the more valuable. Additionally, since the buff lingers after Clara acts, her out-of-turn Counters benefit fully from the damage increase. The faster actions Sparkle enables also benefit Clara somewhat, as her Skill still makes up a sizable portion of her own damage, especially when facing multiple enemies. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Yunli | Like Clara, Yunli does most of her damage outside of her turn via Counters. This makes Sparkle an attractive support, because her buffs persist after Yunli acts. Additionally, while Yunli’s own 100% CRIT DMG increase for “Intuit: Cull” and “Intuit: Slash” does reduce the impact of Sparkle’s CRIT DMG buff, Sparkle still offers a significant overall damage increase. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Acheron | Acheron’s unique requirement for debuff application and multiple Nihility characters means she is less able to include Harmony characters on her team than most damage dealers — and if there is space on her team for a Harmony unit, there’s usually only space for one. Sparkle is a strong option, because the team’s SP needs usually make Bronya difficult to play, and Acheron often uses her Ultimate outside of her own turn. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Dr. Ratio | Dr. Ratio deals a good portion of damage outside of his turn via the follow-up attacks triggered by allies after his Ultimate is used. This makes Sparkle a strong choice for hypercarry Dr. Ratio teams, as her lingering CRIT DMG buff amplifies all of his damage. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Xueyi | Like the other Quantum-Type damage dealers, Xueyi benefits heavily from Sparkle’s buffs — especially the CRIT DMG and ATK, as she has no innate CRIT or ATK buffs. However, Xueyi typically prefers both Ruan Mei and Tingyun over Sparkle, meaning that an ideal Xueyi team with Sparkle has no sustain, or has to drop a stronger support to include Sparkle. Recommended Sparkle playstyle: Fast Skillspam. | ||
![]() Argenti | Argenti has no special synergy with Sparkle beyond most CRIT-scaling damage dealers; however, since his Ultimate makes up the majority of his damage, Sparkle’s A4 can come in handy, allowing him to use his Ultimate outside of his own turn while retaining full buffs. Furthermore, while sometimes difficult to arrange perfectly, the Double-buffed Ultimate technique with Sparkle and Bronya can enable Argenti to deal truly staggering amounts of damage with his Ultimate. Recommended Sparkle playstyle: Fast Skillspam or Sparkle + Bronya Double Skillspam. | ||
![]() Misha | Misha directly benefits from allies consuming SP, so Sparkle’s ability to use her Skill on every turn while remaining SP positive comes as a large boon. Add onto this her Action Advance and massive buffs, and she makes an excellent partner for Misha — basically, a supercharged Hanya. Additionally, Misha’s Ultimate is very powerful, especially with Eidolons, and tends to represent a little over half of his overall damage. This makes him a great candidate for the Double-buffed Ultimate technique with Sparkle and Bronya together. Recommended Sparkle playstyle: Fast Skillspam or Sparkle + Bronya Double Skillspam. | ||
![]() Blade | Blade can consume a maximum of one Skill Point per four of his own turns; this allows Sparkle and Bronya to spam their own Skills to their hearts’ desire. Additionally, because his Ultimate deals significant damage, Blade can make good use of the Double-buffed Ultimate technique. While this setup doesn’t give Blade the highest possible damage per attack, the very high attack frequency (and thus increased follow-up attack frequency) makes the Sparkle-Bronya combination a strong and versatile option for him. Recommended Sparkle playstyle: Sparkle + Bronya Double Skillspam. | ||
![]() Arlan | Arlan’s complete inability to consume Skill Points makes him a fantastic candidate for a team with both Sparkle and Bronya. Furthermore, his relatively high Ultimate multipliers (especially at E6) make him a great candidate for the Double-buffed Ultimate technique. Beware, however — faster turns can make Shields expire before they can be reapplied. This is particularly troublesome with Gepard, since he can only apply Shields via his Ultimate, but even Aventurine can struggle to keep up, and may have to consume more SP than the team can generate. Playing this team will likely require many resets, but it’s one of the best ways to maximize Arlan’s damage. Recommended Sparkle playstyle: Sparkle + Bronya Double Skillspam. |
Supports
![]() Sunday | While Sunday is usually a direct upgrade from Sparkle in most teams, the two can still be played together. Unlike the Sparkle-Bronya pairing, however, SP is usually much less of a concern. Sunday’s SP generation, especially with his signature Light Cone, is usually enough to ensure the team’s SP reserves stay afloat. | ||
![]() Tingyun | Like Sparkle, Tingyun is a very strong hypercarry support, and her buffs play well with Sparkle’s own; this alone is enough to give them good synergy. The pairing becomes even better when Tingyun is equipped with the Light Cone Dance! Dance! Dance!. Sparkle’s Technique and SP positivity allow Tingyun to use her Skill on most of her turns, allowing her to maintain a 3-turn Ultimate even without Meshing Cogs or Memories of the Past, greatly increasing the entire team’s action frequency. | ||
![]() Silver Wolf | When paired with Sparkle and a Quantum-Type damage dealer, Silver Wolf activates the final 15% ATK from Sparkle’s A6 Bonus Ability, and can consistently implant a Quantum Weakness. This creates a popular but inefficient team often called “Mono Quantum.” Sparkle also offers strong buffs if you want to use Silver Wolf as the team’s primary damage dealer. We don’t recommend this, but if you’re determined, good luck. | ||
![]() Fu Xuan | Fu Xuan’s CRIT Rate buff pairs well with Sparkle’s own CRIT DMG buff. Additionally, if using a Quantum-Type damage dealer, Fu Xuan fully enables Sparkle’s A6 Bonus Ability for the maximum ATK boost. | ||
![]() Huohuo | Huohuo typically uses her Skill more than most sustains. The extra SP generated by Sparkle, further amplified by Huohuo’s teamwide Energy generation, helps make Huohuo fit into teams more easily, giving the two fairly strong synergy. |
Special Considerations
Sparkle’s Action Advance is nearly always beneficial, though some pairings require special effort from the player.
![]() Bronya | As outlined in the Playing Sparkle with Bronya/Sunday section, Sparkle and Bronya can work well together under the right circumstances — the key phrase being “the right circumstances.” Sparkle and Bronya don’t always play well together, especially with damage dealers or supports that consume large amounts of SP, like Dan Heng • Imbibitor Lunae or Fu Xuan. | ||
![]() Robin | Robin and Sparkle can make a powerful pairing, allowing a damage dealer to act multiple times within Robin’s Concerto with massive buffs. That is, if you can ensure Robin recharges her Ultimate in a timely manner. With low Concerto uptime, the pairing is often suboptimal. | ||
![]() Shields | Sparkle’s Action Advance leads to more turns being taken, which can make Shields expire prematurely. This is primarily an issue with Gepard, whose low Base SPD and reliance on his Ultimate can prevent him from refreshing allies’ Shields quickly enough. For Blade, however, this can actually be beneficial, because he wants to take HP damage. |
Teams
Fast Skillspam

Example Teams

A simple and effective Imbibitor Lunae hypercarry team. Sparkle and Tingyun funnel all their resources into Imbibitor Lunae, who then uses the abundance of SP and Energy to release a fully-enhanced Basic ATK on every turn. The sustain’s primary job in this team is SP generation, though Huohuo’s teamwide Energy regeneration can also offset Imbibitor Lunae’s SP needs by giving him and Sparkle more Ultimates.

A Yunli team focused on getting massive “Intuit: Cull” damage numbers. Sparkle and Jiaoqiu both provide powerful buffs that amplify Yunli’s damage, and Huohuo offers enough sustain to keep the team alive while boosting Yunli’s ATK and Energy regeneration.

While most effective with an E2 Acheron, Sparkle can still be played with an E0 Acheron. Jiaoqiu and Gallagher are chosen for their ability to apply debuffs frequently.

A Dr. Ratio hypercarry team. A fast Sparkle provides strong buffs and Action Advance for Dr. Ratio, while Pela (and occasionally Aventurine) provides debuffs, and Aventurine shields the team.
Slow Skillspam

Example Teams

A versatile Seele team that maxes out Sparkle’s A6 ATK% bonus for Quantum-Type units, thanks to Fu Xuan. As of Version 2.7, Seele is the only damage dealer with whom it is optimal to play a Slow Sparkle.
Sparkle and Bronya/Sunday

Example Teams

Thanks to Sparkle’s and Bronya’s Action Advance, Blade can take HP% Boots instead of SPD Boots without losing any action efficiency. Because there are few HP buffs currently available, this leads to a significant increase in damage.
Aventurine may seem an anti-synergy in this team because he prevents Blade from losing HP to enemy attacks, but the constant Action Advance from Sparkle and Bronya will often cause Blade’s Shield to expire, allowing enemies to damage him.

While it may seem counterintuitive to pair Yunli with two Action Advance Harmonies, Sparkle and Sunday’s strong buffs make this team surprisingly strong. To maximize buff uptime, Sunday should be faster than Sparkle, so that Yunli’s Counters are always buffed by Sparkle’s stronger Skill buff. Sunday’s 3-turn Talent duration ensures that Yunli will never lose the CRIT Rate buff.
Huohuo is the best sustain for this team because all three party members’ Ultimates are important, but she’s not necessary, and a more SP-positive option like Luocha may be more comfortable to players that don’t need the extra damage.

Sparkle’s and Bronya’s Action Advance indirectly provides Argenti with more Energy by giving him more turns, which leads to faster Ultimates. Additionally, if timed properly, Argenti can unleash his very powerful Ultimate with both Sparkle’s and Bronya’s Skill buffs, dealing massive damage.

We don’t actually recommend this team unless you enjoy suffering, but it’s funny to see Silver Wolf deal 6-digit damage.
Mono Quantum

With the release of Sparkle, a “proper” team with 4 Quantum-Type characters was made possible, consisting of a core formed by Sparkle and Silver Wolf, along with one damage dealer and one sustain. The most common variant takes Seele and Fu Xuan, though Qingque can be used, and Lynx can be substituted in if Fu Xuan is not available.
The primary draw of this team is the guaranteed Quantum Weakness implant from Silver Wolf, theoretically giving this team a good matchup against any combination of enemies. However, the team drastically loses effectiveness against enemies that already have Quantum Weakness, and in most cases, a different support like Tingyun, Robin, Jiaoqiu, Ruan Mei, etc. will outperform Silver Wolf. The only exception is Apocalyptic Shadow, where Toughness Reduction reigns supreme.
It’s still a fine, functional team, but there are better options.
Credits
Authors
jas
Editors
skylarke
Ley
Mayonnaise
Soul Fish
Publishers
doomuh
nyte
Changelog
- 14 January 2025 – Updated instance of “Toughness DMG” to “Toughness Reduction”
- 12 January 2025 – Published for v2.7